Encoding=UTF-8 [System] version(3) lastkey(191) dataset(%user%\default.gds) datafile(%sys%\GURPS Basic Set 4th Ed.--Characters.gdf) datafile(C:\Users\cosmo\Desktop\Elder Scrolls.gdf) datafile(%sys%\GURPS Magic 4e.gdf) datafile(%sys%\GURPS Magic 4e - Ritual Magic.gdf) datafile(%sys%\GURPS Low-Tech 4e.gdf) datafile(%sys%\GURPS Martial Arts 4e.gdf) datafile(%sys%\GURPS Low-Tech Companion 2 - Weapons and Warriors.gdf) datafile(%sys%\GURPS Low-Tech Companion 3 - Daily Life and Economics.gdf) [Author] GURPS Character Assistant 4.0.408 Program code is copyright © 1995-2011 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. [General] charname(Ahdanji) playername() datecreated(22 January 2012) portraitfile() charactersheet(%user%\phoenix.gcs) altcharactersheet(%user%\text layout.gcs) quickviewsheet() charinplay(0) race(Khajiit) bodytype(Humanoid) height(5') weight(35st) age(190 moons) appearance(Female Pahmar-Raht (Tigress)) pdhead(0) pdbody(0) pdarms(0) pdlegs(0) pdhands(0) pdfeet(0) otherpd() drhead(0) drbody(0) drarms(0) drlegs(0) drhands(0) drfeet(0) otherdr() currentloadout() currentload(0) encumbrancelevel(0) parryidkey(23) parryusing(DX) parryscore(10) blockidkey(23) blockusing(DX) blockscore(8) [ShieldArcs] hexmask(------) facing(1),db(0) facing(2),db(0) facing(3),db(0) facing(4),db(0) facing(5),db(0) facing(6),db(0) [Body] name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0) name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1) name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1) name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1) name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1) name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1) name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1) name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1) name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1) name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1) name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1) name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0) [Settings] modmultpercents(0) ruleof(20) globalruleof(0) usediceaddsconversion(0) allownoniqoptspecs(0) [Stats] idkey(1)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(2)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(3)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(4)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Gliding) THEN ST:Basic Move ELSE @if(@itemhasmod(AD:Flight, Controlled Gliding) THEN ST:Basic Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(5)|,name(Basic Brachiation Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE 0)),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(6)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(7)|,name(Basic Lift),cat(),basevalue(@int(100 * ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))/100),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(64.8),score(65.0),needscheck(-1),taboofailed(0) idkey(8)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(10),basepoints(20.0),points(20.0),level(4),score(10.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(9)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight Only) THEN 2 * Basic Speed ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(10)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(6),basepoints(-5.0),points(-5.0),level(-1),score(6.0),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(11)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0) idkey(12)|,name(Bite),cat(),display(no),mode(Bite),mods(Combat Table),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(C),parry(No),skillused(DX, Brawling),damagebasedon(ST:Bite),reachbasedon(ST:Neck Reach),basevalue(ST:Striking ST),syslevels(0),basescore(18),chareffectivest(18),chardamage(1d+2),dmg(thr),chardamtype(cut),charreach(),charparry(No),charskillscore(15),charskillused("SK:Brawling"),charparryscore(No),score(18.0),needscheck(-1),taboofailed(0) idkey(13)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(14)|,name(Brachiation Move),cat(),basevalue(ST:Basic Brachiation Move),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(15)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(ft|m),syslevels(0),basescore(17),score(17.0),needscheck(-1),taboofailed(0) idkey(16)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(975),score(975.0),needscheck(-1),taboofailed(0) idkey(17)|,name(Consciousness Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(18)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(18),score(18.0),needscheck(-1),taboofailed(0) idkey(19)|,name(DB),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(20)|,name(Death Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(21)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(1),basescore(9),score(10.0),needscheck(-1),taboofailed(0) idkey(22)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(23)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators Stat),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(2),basescore(11),parrylevel(10),blocklevel(8),basepoints(20.0),points(12.0),level(1),score(13.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(25)|,name(EnchantmentEnergyMultiplier),cat(),basevalue(1),display(no),hide(yes),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(26)|,name(EnchantmentQuickAndDirtyCost),cat(),basevalue(@indexedvalue("ST:Tech Level::basevalue"+1, 0.79,0.82,0.85,0.9,1,1.4,2,2.7,3.3,4.5,7,10,13)),display(no),hide(yes),syslevels(0),basescore(0.9),score(0.9),needscheck(-1),taboofailed(0) idkey(27)|,name(EnchantmentQuickAndDirtyThreshold),cat(),basevalue(60),display(no),hide(yes),syslevels(0),basescore(60),score(60.0),needscheck(-1),taboofailed(0) idkey(28)|,name(EnchantmentSlowAndSureCost),cat(),basevalue(@indexedvalue("ST:Tech Level::basevalue"+1, 30,31,32,33,38,42,47,100,124,171,267,386,505)),display(no),hide(yes),syslevels(0),basescore(33),score(33.0),needscheck(-1),taboofailed(0) idkey(29)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(30)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(31)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(32)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(33)|,name(Extra Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0.5),basescore(0),score(0.5),needscheck(-1),taboofailed(0) idkey(34)|,name(Extra Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach ),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(35)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(8),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(36)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(2),basescore(11),score(13.0),needscheck(-1),taboofailed(0) idkey(37)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(38)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(39)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(390),score(390.0),needscheck(-1),taboofailed(0) idkey(40)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(4),score(4.0),needscheck(-1),taboofailed(0) idkey(41)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(in|cm),syslevels(0),basescore(50),score(50.0),needscheck(-1),taboofailed(0) idkey(42)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size HP),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(20),basepoints(4.0),points(4.0),level(2),score(20.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(44)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(0),basescore(12),basepoints(20.0),points(20.0),level(2),score(12.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(45)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(7),basepoints(-60.0),points(-60.0),level(-3),score(7.0),premodspoints(-60.0),needscheck(-1),taboofailed(0) idkey(46)|,name(Jump Move),cat(),basevalue(@max(ST:Ground Move, @round((ST:Broad Jump/15)+0.49999, 0))),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(47)|,name(Kick),cat(),display(no),mode(Kick),mods(Combat Table),damage(thr+ @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("DI:Horizontal::level" = 1 then -@basethdice(ST:Kick) else 0) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Kick) else 0), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C,1),parry(No),skillused(DX-2, Brawling-2, Karate-2, Kicking (Karate), Kicking (Brawling)),mods(Punch/Kick),damagebasedon(ST:Kick),reachbasedon(ST:Leg Reach),basevalue(ST:Striking ST),syslevels(0),basescore(18),chareffectivest(18),chardamage(1d+3),dmg(thr),chardamtype(cut),charreach(),charparry(No),charskillscore(14),charskillused("SK:Karate"-2),charparryscore(No),score(18.0),needscheck(-1),taboofailed(0) idkey(48)|,name(Leg Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0.5),basescore(0),score(0.5),needscheck(-1),taboofailed(0) idkey(49)|,name(Leg SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(50)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(18),score(18.0),needscheck(-1),taboofailed(0) idkey(51)|,name(Light Encumbrance),cat(),basevalue(2 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(130),score(130.0),needscheck(-1),taboofailed(0) idkey(52)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(53)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),gives(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(54)|,name(Magery 0),cat(),basevalue(0),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(55)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(56)|,name(Magery Animal),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(57)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(58)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(59)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(60)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(61)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(62)|,name(Magery Food),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(63)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(64)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(65)|,name(Magery Illusion & Creation),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(66)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(67)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(68)|,name(Magery Making & Breaking),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(69)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(70)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(71)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(72)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(73)|,name(Magery Plant),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(74)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(75)|,name(Magery Sound),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(76)|,name(Magery Technological),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(77)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(78)|,name(Magery Weather),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(79)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(195),score(195.0),needscheck(-1),taboofailed(0) idkey(80)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(6),score(6.0),needscheck(-1),taboofailed(0) idkey(81)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(82)|,name(Money),cat(),basevalue((ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(200),score(200.0),needscheck(-1),taboofailed(0) idkey(84)|,name(Native Cultural Familiarities),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(85)|,name(Native Languages),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(86)|,name(Neck Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0.5),basescore(0),score(0.5),needscheck(-1),taboofailed(0) idkey(87)|,name(Neck SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(88)|,name(No Encumbrance),cat(),basevalue(ST:Basic Lift),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(65),score(65.0),needscheck(-1),taboofailed(0) idkey(89)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(90)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(91)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(18),score(18.0),needscheck(-1),taboofailed(0) idkey(92)|,name(One Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0.5),basescore(0),score(0.5),needscheck(-1),taboofailed(0) idkey(93)|,name(One Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach ),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(94)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(18),score(18.0),needscheck(-1),taboofailed(0) idkey(95)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(130),score(130.0),needscheck(-1),taboofailed(0) idkey(96)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(97)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(7),disadat(-1),syslevels(0),basescore(12),basepoints(25.0),points(25.0),level(5),score(12.0),premodspoints(25.0),needscheck(-1),taboofailed(0) idkey(98)|,name(Punch),cat(),display(no),mode(Punch),mods(Combat Table),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0)) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Punch) else 0), @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) else @if("SK:Boxing::level" > ST:DX+1 then 2 * @basethdice(ST:Punch) else 0)), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C),parry(0),skillused(DX, Brawling, Boxing, Karate),mods(Punch/Kick),damagebasedon(ST:Punch),reachbasedon(ST:One Arm Reach),basevalue(ST:One Arm Striking ST),syslevels(0),basescore(18),chareffectivest(18),chardamage(1d+3),dmg(thr),chardamtype(cut),charreach(),charparry(0),charskillscore(16),charskillused("SK:Karate"),charparryscore(12),score(18.0),needscheck(-1),taboofailed(0) idkey(99)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(100)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(1000),score(1000.0),needscheck(-1),taboofailed(0) idkey(101)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(3250),score(3250.0),needscheck(-1),taboofailed(0) idkey(102)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(780),score(780.0),needscheck(-1),taboofailed(0) idkey(103)|,name(Signature Gear),cat(),basevalue(0),display(No),hide(yes),step(0),minscore(0),round(1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(104)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(1),level(1),score(1.0),needscheck(-1),taboofailed(0) idkey(105)|,name(Space Move),cat(),basevalue(ST:Basic Space Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(106)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(0),basescore(18),basepoints(80.0),points(40.0),level(8),score(18.0),premodspoints(80.0),needscheck(-1),taboofailed(0) idkey(109)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(1000),score(1000.0),needscheck(-1),taboofailed(0) idkey(110)|,name(Status),cat(),basevalue(0),minscore(-2),maxscore(8 limitingtotal),up(5),down(-5),step(1),display(no),round(-1),mainwin(16),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(111)|,name(Status Max),cat(),basevalue(ST:Status),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(112)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(18),score(18.0),needscheck(-1),taboofailed(0) idkey(113)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(114)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(115)|,name(Tech Level),cat(),basevalue(3),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0) idkey(116)|,name(Three Arm Lifting ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Lifting ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(117)|,name(Three Arm Striking ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Striking ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(118)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(119)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(120)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(121)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(122)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(123)|,name(TK Max Lift),cat(),symbol(TK ML),basevalue(8 * "ST:TK Basic Lift"),maxscore(1000000),minscore(0),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(124)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(125)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(126)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(127)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKNEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(128)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(129)|,name(TK Shift Slightly),cat(),basevalue(50 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(130)|,name(TK Shove/Knock Over),cat(),basevalue(12 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(131)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(132)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(133)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(134)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(135)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move)),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(136)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(18),score(18.0),needscheck(-1),taboofailed(0) idkey(137)|,name(Two Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0.5),basescore(0),score(0.5),needscheck(-1),taboofailed(0) idkey(138)|,name(Two Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach ),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(139)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(18),score(18.0),needscheck(-1),taboofailed(0) idkey(140)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(520),score(520.0),needscheck(-1),taboofailed(0) idkey(141)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(142)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(143)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0) idkey(144)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(145)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(6),disadat(-1),syslevels(0),basescore(11),basepoints(20.0),points(20.0),level(4),score(11.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(146)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(650),score(650.0),needscheck(-1),taboofailed(0) idkey(147)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0) [Advantages] idkey(149)|,name(Catburglary),cost(5/10),displaycost(varies),page(B89),upto(4),mods(Talents),gives(+1 to SK:Acrobatics, +1 to SK:Climbing, +1 to SK:Filch, +1 to SK:Lockpicking, +1 to SK:Pickpocket, +1 to SK:Stealth),conditional(+1 to ST:Reaction),noresync(yes),tl(),usernotes(),familiarities(),cat(Mundane, Mental, Talents, Mundane Mental),keep(148),syslevels(0),owned(yes),points(10.0),baselevel(2),level(2),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(153)|,name(Catfall),cat(Exotic, Physical, Exotic Physical),cost(10),page(B41),skillused(DX),mode(halve damage from a fall),syslevels(0),charskillscore(13),charskillused("ST:DX"),charparryscore(),keep(148),owned(yes),points(10.0),baselevel(1),level(1),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(154)|,name(Claws),nameext(Sharp Claws),cat(Exotic, Physical, Natural Attacks, Exotic Physical),cost(5),page(B42),taboo("AD:Claws (Blunt Claws)", "AD:Claws (Hooves)", "AD:Claws (Talons)", "AD:Claws (Long Talons)"),syslevels(0),keep(148),owned(yes),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(166)|,name(Combat Reflexes),cat(Mundane, Mental, Mundane Mental),cost(15),gives(+1 To GR:Combat Reflexes, +2 To Fright Check),page(B43),taboo(DI:Combat Paralysis, AD:Enhanced Time Sense),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(182)|,name(Damage Resistance),cat(Exotic, Physical, Exotic Physical),cost(5/10),gives(+1 To DR),mods(Damage Resistance, Limited Defense),page(B46),syslevels(0),tl(),usernotes(),familiarities(),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(152)|,name(DX Bonus from Khajiit),cost(40),gives(+2.0 to ST:DX),keep(148),syslevels(0),owned(yes),points(40.0),baselevel(1),level(1),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(163)|,name(Extra Legs),nameext(4 Legs),cat(Exotic, Physical, Extra Arms/Legs, Exotic Physical),cost(5),mods(Extra Legs),page(B55),taboo(AD:Long Legs, AD:Extra Legs (3 Legs), AD:Extra Legs (5 Legs), AD:Extra Legs (6 Legs), AD:Extra Legs (7+ Legs), DI:Quadriplegic, DI:Cannot Kick),syslevels(0),keep(162),owned(yes),locked(yes),hide(yes),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(155)|,name(Flexibility),cat(Mundane, Physical, Mundane Physical),cost(5),gives(+3 To GR:Flexibility),page(B56),taboo(AD:Double-Jointed),syslevels(0),keep(148),owned(yes),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(156)|,name(Night Vision),cat(Mundane, Physical, Mundane Physical),cost(1/2),page(B71),upto(9),taboo(DI:Blindness, DI:Night Blindness, AD:Dark Vision),syslevels(0),keep(148),owned(yes),points(9.0),baselevel(9),level(9),premodspoints(9.0),needscheck(-1),taboofailed(0) idkey(157)|,name(Perfect Balance),cat(Mundane, Physical, Mundane Physical),cost(15),gives(+1 To GR:Perfect Balance, +4 to SK:Immovable Stance),page(B74),syslevels(0),keep(148),owned(yes),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(191)|,name(Regeneration),cat(Exotic, Physical, Exotic Physical),cost(10/25/50/100/150),levelnames(Slow: 1HP/12Hr, Regular: 1HP/Hr, Fast: 1HP/Min, Very Fast: 1HP/Sec, Extreme: 10 HP/Sec),mods(Regeneration),page(B80),upto(5),taboo(DI:Slow Healing, DI:Unhealing, AD:Rapid Healing),syslevels(0),keep(188),owned(yes),points(25.0),baselevel(2),level(2),premodspoints(25.0),needscheck(-1),taboofailed(0) idkey(158)|,name(Teeth),nameext(Sharp Teeth),cat(Exotic, Physical, Natural Attacks, Exotic Physical),cost(1),page(B91),taboo("AD:Teeth (Blunt Teeth)", "AD:Teeth (Sharp Beak)", "AD:Teeth (Fangs)", "AD:Vampiric Bite"),syslevels(0),keep(148),owned(yes),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(167)|,name(Temperature Tolerance),cat(Mundane, Physical, Mundane Physical),cost(1/2),page(B93),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) [Perks] idkey(159)|,name(Fur),cat(Perks),cost(1),page(B100),syslevels(0),keep(148),owned(yes),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) [Disadvantages] idkey(179)|,name(Berserk),cat(Mundane, Mental, Mundane Mental),cost(-10),mods(Self-Control, Berserk),page(B124),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(185)|,name(Bloodlust),cat(Mundane, Mental, Mundane Mental),cost(-10),mods(Self-Control),page(B125),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(187)|,name(Disturbing Voice),nameext(Gutteral, hard to understand),cat(Mundane, Physical, Mundane Physical),cost(-10),page(B132),taboo(AD:Voice, DI:Mute),gives(-2 to GR:Stuttering),conditional(-2 to ST:Reaction),syslevels(0),tl(),usernotes(),familiarities(),basedon(Disturbing Voice),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(164)|,name(Horizontal),cat(Exotic, Physical, Exotic Physical),cost(-10),page(B138),taboo(DI:Semi-Upright),syslevels(0),keep(162),owned(yes),locked(yes),hide(yes),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(183)|,name(Impulsiveness),cat(Mundane, Mental, Mundane Mental),cost(-10),mods(Self-Control),page(B139),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(165)|,name(No Fine Manipulators),cat(Exotic, Physical, Exotic Physical),cost(-30),gives(+1 to ST:No Fine Manipulators),taboo(DI:One Arm, DI:Bad Grip, AD:High Manual Dexterity, "DI:Ham-Fisted", DI:No Manipulators),page(B145),syslevels(0),keep(162),owned(yes),locked(yes),hide(yes),points(-30.0),baselevel(1),level(1),premodspoints(-30.0),needscheck(-1),taboofailed(0) idkey(189)|,name(Vulnerability),nameext(Fire),cost(-10/-15/-30/-40),displaycost(variable),upto(4),levelnames(Rare, Occasional, Common, Very Common),mods(Vulnerability),page(B161),tl(),usernotes(),familiarities(),cat(Exotic, Physical, Exotic Physical),keep(188),syslevels(0),owned(yes),points(-15.0),baselevel(2),level(2),premodspoints(-15.0),needscheck(-1),taboofailed(0) [Quirks] [Skills] idkey(177)|,name(Acrobatics),type(DX/H),cat(_General, Athletic),default(DX - 6, SK:Aerobatics - 4, SK:Aquabatics - 4),page(B174),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(3),extralevels(3),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(169)|,name(Brawling),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B182),parryat(@int(%level/2)+3),mods(Punch/Kick),default(SK:Brawling Art - 3, SK:Brawling Sport - 3),gives(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$, =$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$, =$if(me::level >= ST:DX THEN nobase) to ST:Bite::reach$),mode(Punch|Bite|Kick),damage(thr-1 + @if(me::level > ST:DX+1 then @basethdice(ST:Punch) else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0))|thr-1 + @if(me::level > ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)|thr+ @if(me::level > ST:DX+1 then @basethdice(ST:Kick) else 0) + @if("DI:Horizontal::level" = 1 then -@basethdice(ST:Kick) else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0)))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))|$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C|C|C,1),parry(0|No|No),skillused(Brawling|Brawling|Brawling-2, Kicking (Brawling)),damagebasedon(ST:Punch|ST:Bite|ST:Kick),reachbasedon(ST:One Arm Reach|ST:Neck Reach|ST:Leg Reach),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(11),chareffectivest(18|18|18),chardamage(1d+2|1d+2|1d+2),dmg(thr|thr|thr),chardamtype(cut|cut|cut),charreach(C,1|C,1|C,1),charparry(0|No|No),charskillscore(15|15|13),charskillused("SK:Brawling"|"SK:Brawling"|"SK:Brawling"-2),charparryscore(11|No|No),basepoints(4.0),points(4.0),baselevel(15),level(15),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0),description(Notes: Calculated damage takes into account bonuses from Teeth, Weak Bite, Claws, and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" or "Has Boots" to apply the +1 damage to Punch or Kick, as appropriate.) idkey(174)|,name(Intimidation),type(Will/A),cat(_General, Criminal/Street, Police, Social),default(Will - 5, SK:Acting - 3),page(B202),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Will),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(181)|,name(Jump Kick),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Karate::level" - 4),needs(SK:Karate),upto(prereq),page(MA75, B231),mods(Combat Techniques Kick),damage(thr+@max(2,@basethdice(ST:Kick)) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(1,2),parry(No),skillused(Jump Kick (Karate)),damagebasedon(ST:Kick),sd(1),deffrom(Karate),deffromid(175),deflevel(12),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),chareffectivest(18),chardamage(1d+6),dmg(thr),chardamtype(cut),charreach(1,2),charparry(No),charskillscore(13),charskillused("SK:Jump Kick (Karate)"),charparryscore(No),basepoints(2.0),points(2.0),baselevel(13),level(13),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(176)|,name(Jumping),type(DX/E),cat(_General, Athletic),page(B203),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(4.0),points(4.0),baselevel(15),level(15),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(175)|,name(Karate),type(DX/H),cat(_General, Combat/Weapons - Melee Combat),default(SK:Karate Art - 3, SK:Karate Sport - 3),page(B203),parryat(@int(%level/2)+3),mods(Punch/Kick),gives(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$, =$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$),mode(Punch|Kick),damage(thr-1 + @if(me::level = ST:DX then @basethdice(ST:Punch) else @if(me::level > ST:DX then 2 * @basethdice(ST:Punch) else 0)) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0))|thr+ @if(me::level = ST:DX then @basethdice(ST:Kick) else @if(me::level > ST:DX then 2 * @basethdice(ST:Kick) else 0)) + @if("DI:Horizontal::level" = 1 then -@basethdice(ST:Kick) else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0)))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C|C,1),parry(0|No),skillused(Karate|Karate-2, Kicking (Karate)),damagebasedon(ST:Punch|ST:Kick),reachbasedon(ST:One Arm Reach|ST:Leg Reach),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+3),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(12),chareffectivest(18|18),chardamage(1d+3|1d+3),dmg(thr|thr),chardamtype(cut|cut),charreach(C,1|C,1),charparry(0|No),charskillscore(16|14),charskillused("SK:Karate"|"SK:Karate"-2),charparryscore(12|No),basepoints(16.0),points(16.0),baselevel(16),level(16),multpoints(16.0),apppoints(16.0),premodspoints(16.0),needscheck(-1),taboofailed(0),description(Notes: Calculated damage takes into account bonuses from Claws and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" or "Has Boots" to apply the +1 damage to Punch or Kick, as appropriate.) idkey(168)|,name(Stealth),type(DX/A),cat(_General, Criminal/Street, Police, Spy),default(DX - 5, IQ - 5),page(B222),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(2),extralevels(2),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(14),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) [Spells] [Equipment] [Packages] idkey(188)|,name(Birthsign: The Lord),cat(User Items),displaycost(10),cost(0),page(User),race(Human),noresync(yes),owns(yes),pkids(189, 191),needs({DI:Vulnerability (Fire)}=2, {AD:Regeneration}=2),syslevels(0),points(10.0),baselevel(1),level(1),needscheck(-1),taboofailed(0),adds({AD:Regeneration}=2),creates({DI:Vulnerability (Fire), -10/-15/-30/-40,displaycost(variable),upto(4),levelnames(Rare, Occasional, Common, Very Common),mods(Vulnerability),page(B161),tl(),usernotes(),familiarities(), cat(Exotic, Physical, Exotic Physical)}=2 with {"Wounding Multiplier x1.5", *1,shortname(x1.5),group(Vulnerability),page(B161),level(1),valuenum(1)}) idkey(162)|,name(Quadruped),cat(Meta-Traits, Meta-Traits - Morphology),displaycost(-35),cost(0),page(B263),noresync(yes),owns(yes),locks(yes),hides(yes),pkids(163, 164, 165),needs({AD:Extra Legs (4 Legs)}, {DI:Horizontal}, {DI:No Fine Manipulators}),syslevels(0),tl(),usernotes(),familiarities(),points(-35.0),baselevel(1),level(1),needscheck(-1),taboofailed(0),adds(AD:Extra Legs (4 Legs), DI:Horizontal, DI:No Fine Manipulators ),description(You are a four-legged creature with no arms.) idkey(148)|,name(Race: Khajiit),cat(User Items),displaycost(76),cost(0),page(User),race(Khajiit),noresync(yes),owns(yes),pkids(149, 152, 153, 154, 155, 156, 157, 158, 159),needs({AD:Catburglary}=2, {DI:Addiction (Skooma)}=1, {DI:Social Stigma (Beast Race)}=2, {AD:DX Bonus from Khajiit}, {AD:Catfall}, {AD:Claws (Sharp Claws)}, {AD:Flexibility}, {AD:Night Vision}=9, {AD:Perfect Balance}, {AD:Teeth (Sharp Teeth)}, {PE:Fur}, {DI:Kleptomania}),syslevels(0),points(96.0),baselevel(1),level(1),needscheck(0),taboofailed(0),adds({AD:Catfall}, {AD:Claws (Sharp Claws)}, {AD:Flexibility}, {AD:Night Vision}=9, {AD:Perfect Balance}, {AD:Teeth (Sharp Teeth)}, {PE:Fur}, {DI:Kleptomania} with {"You resist on a roll of 12 or less (quite often)", *1,shortname(12 or less),group(Self-Control),page(B121),level(1),valuenum(1)}),creates({AD:Catburglary, 5/10,displaycost(varies),page(B89),upto(4),mods(Talents),gives(+1 to SK:Acrobatics, +1 to SK:Climbing, +1 to SK:Filch, +1 to SK:Lockpicking, +1 to SK:Pickpocket, +1 to SK:Stealth),conditional(+1 to ST:Reaction),noresync(yes),tl(),usernotes(),familiarities(), cat(Mundane, Mental, Talents, Mundane Mental)}=2, {DI:Addiction (Skooma), -5/-10/-20,upto(3),levelnames(Cheap, Expensive, Very Expensive),mods(Addiction),page(B122), cat(Mundane, Physical, Mundane Physical)}=1, {DI:Social Stigma (Beast Race), -5/-10,upto(4),page(B155),conditional(-1 to ST:Reaction), cat(Mundane, Social, Mundane Social)}=2, {AD:DX Bonus from Khajiit, 40, gives(+2.0 to ST:DX)}) [Mods] idkey(180),parentkey(179)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(186),parentkey(185)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(24),parentkey(23)|,name(No Fine Manipulators),cost(-0%),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),group(No Fine Manipulators Stat),page(B145),level(1),premodsvalue(-40%),value(-40%),valuenum(-40) idkey(43),parentkey(42)|,name(Size),cost(-10%),group(Size HP),formula(-@if(ST:Size Modifier > 0 THEN @if(ST:Hit Points::Score > 10 then ST:Size Modifier * 10 else 0) else 0)),forceformula(yes),level(1),premodsvalue(-10%),value(-10%),valuenum(-10) idkey(184),parentkey(183)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(83),parentkey(82)|,name(20% of Starting Wealth),cost(+0),group(Initial),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(108),parentkey(106)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators >0 & owner::score > 10 then 40 else 0)),forceformula(yes),level(1),premodsvalue(-40%),value(-40%),valuenum(-40) idkey(107),parentkey(106)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 THEN @if(ST:ST > 10 THEN ST:Size Modifier * 10 else 0) else 0)),forceformula(yes),level(1),premodsvalue(-10%),value(-10%),valuenum(-10) idkey(190),parentkey(189)|,name(Wounding Multiplier x1.5),cost(*1),shortname(x1.5),group(Vulnerability),page(B161),level(1),valuenum(1),premodsvalue(*1),value(*1) [Description] {\rtf1\ansi\ansicpg1252\deff0\deflang2057{\fonttbl{\f0\fnil\fcharset0 Times New Roman;}}\viewkind4\uc1\pard\f0\fs20 The Pahmar-Raht, born under a full Masser with a waning Secunda, are large, four-legged and striped; outsiders tend to mistake them for tigers. At home in the jungles of the south or the desert-plains of the north, they tend to hunt solitary.\par \par Like maybe a quarter of Pahmar, Ahdanji can speak, though only gutterally. Those who know her can understand her easily enough. Ahdanji is easily recognized, as her left side has no stripes; she has learned to attack from the left to avoid this being a disadvantage to her camouflage. She spent her early years alone in the jungle. Her first litter has grown up, and now she wants a second.\par \par Some time ago, Do'Shavir chased several humans into her territory. Ahdanji tore their throats out with such vicious efficincy that Do'Shavir invited her to join his cause, wiping out the human menace from Elsweyr. Ahdanji gladly agreed, happy for the opportunity to kill bare-skins. It's a point of pride that no pink creature has yet survived an encounter with her.\par } [Notes] [Groups] group(3D Spatial Sense),name(Aerobatics),itemtype(skills) group(3D Spatial Sense),name(Free Fall),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills) group(Absolute Direction),name(Body Sense),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills) group(AllSkills),name(Accounting),itemtype(skills) group(AllSkills),name(Acrobatics),itemtype(skills) group(AllSkills),name(Acting),itemtype(skills) group(AllSkills),name(Administration),itemtype(skills) group(AllSkills),name(Aerobatics),itemtype(skills) group(AllSkills),name(Airshipman),itemtype(skills) group(AllSkills),name(Alchemy),itemtype(skills) group(AllSkills),name(Animal Handling),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Big Cats),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Dogs),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Equines),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Raptors),itemtype(skills) group(AllSkills),name(Anthropology),itemtype(skills) group(AllSkills),name(Aquabatics),itemtype(skills) group(AllSkills),name(Archaeology),itemtype(skills) group(AllSkills),name(Architecture),itemtype(skills) group(AllSkills),name(Area Knowledge),itemtype(skills) group(AllSkills),name(Armoury),itemtype(skills) group(AllSkills),name(Armoury),nameext(Battlesuits),itemtype(skills) group(AllSkills),name(Armoury),nameext(Body Armor),itemtype(skills) group(AllSkills),name(Armoury),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Armoury),nameext(Heavy Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Melee Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Missile Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Small Arms),itemtype(skills) group(AllSkills),name(Armoury),nameext(Vehicular Armor),itemtype(skills) group(AllSkills),name(Artillery),itemtype(skills) group(AllSkills),name(Artillery),nameext(Beams),itemtype(skills) group(AllSkills),name(Artillery),nameext(Bombs),itemtype(skills) group(AllSkills),name(Artillery),nameext(Cannon),itemtype(skills) group(AllSkills),name(Artillery),nameext(Catapult),itemtype(skills) group(AllSkills),name(Artillery),nameext(Guided Missile),itemtype(skills) group(AllSkills),name(Artillery),nameext(Torpedoes),itemtype(skills) group(AllSkills),name(Artist),itemtype(skills) group(AllSkills),name(Artist),nameext(Body Art),itemtype(skills) group(AllSkills),name(Artist),nameext(Calligraphy),itemtype(skills) group(AllSkills),name(Artist),nameext(Drawing),itemtype(skills) group(AllSkills),name(Artist),nameext(Illumination),itemtype(skills) group(AllSkills),name(Artist),nameext(Illusion),itemtype(skills) group(AllSkills),name(Artist),nameext(Interior Decorating),itemtype(skills) group(AllSkills),name(Artist),nameext(Painting),itemtype(skills) group(AllSkills),name(Artist),nameext(Pottery),itemtype(skills) group(AllSkills),name(Artist),nameext(Scene Design),itemtype(skills) group(AllSkills),name(Artist),nameext(Sculpting),itemtype(skills) group(AllSkills),name(Artist),nameext(Woodworking),itemtype(skills) group(AllSkills),name(Astronomy),itemtype(skills) group(AllSkills),name(Astronomy),nameext(Observational),itemtype(skills) group(AllSkills),name(Autohypnosis),itemtype(skills) group(AllSkills),name(Axe/Mace),itemtype(skills) group(AllSkills),name(Battlesuit),itemtype(skills) group(AllSkills),name(Beam Weapons),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Pistol),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Projector),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Rifle),itemtype(skills) group(AllSkills),name(Bicycling),itemtype(skills) group(AllSkills),name(Bioengineering),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Cloning),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Genetic Engineering),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Tissue Engineering),itemtype(skills) group(AllSkills),name(Biology),itemtype(skills) group(AllSkills),name(Biology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Biology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Biology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Biology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Biology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Biology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Blind Fighting),itemtype(skills) group(AllSkills),name(Blowpipe),itemtype(skills) group(AllSkills),name(Boating),itemtype(skills) group(AllSkills),name(Boating),nameext(Large Powerboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Motorboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Sailboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Unpowered),itemtype(skills) group(AllSkills),name(Body Control),itemtype(skills) group(AllSkills),name(Body Language),itemtype(skills) group(AllSkills),name(Body Sense),itemtype(skills) group(AllSkills),name(Bolas),itemtype(skills) group(AllSkills),name(Bow),itemtype(skills) group(AllSkills),name(Boxing),itemtype(skills) group(AllSkills),name(Brainwashing),itemtype(skills) group(AllSkills),name(Brawling),itemtype(skills) group(AllSkills),name(Breaking Blow),itemtype(skills) group(AllSkills),name(Breath Control),itemtype(skills) group(AllSkills),name(Broadsword),itemtype(skills) group(AllSkills),name(Camouflage),itemtype(skills) group(AllSkills),name(Carousing),itemtype(skills) group(AllSkills),name(Carpentry),itemtype(skills) group(AllSkills),name(Cartography),itemtype(skills) group(AllSkills),name(Chemistry),itemtype(skills) group(AllSkills),name(Climbing),itemtype(skills) group(AllSkills),name(Cloak),itemtype(skills) group(AllSkills),name(Computer Hacking),itemtype(skills) group(AllSkills),name(Computer Operation),itemtype(skills) group(AllSkills),name(Computer Programming),itemtype(skills) group(AllSkills),name(Connoisseur),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Dance),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Literature),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Music),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Visual Arts),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Wine),itemtype(skills) group(AllSkills),name(Cooking),itemtype(skills) group(AllSkills),name(Counterfeiting),itemtype(skills) group(AllSkills),name(Criminology),itemtype(skills) group(AllSkills),name(Crossbow),itemtype(skills) group(AllSkills),name(Cryptography),itemtype(skills) group(AllSkills),name(Current Affairs),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Business),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Headline News),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(High Culture),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(People),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Politics),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Popular Culture),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Science & Technology),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Sports),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Travel),itemtype(skills) group(AllSkills),name(Dancing),itemtype(skills) group(AllSkills),name(Detect Lies),itemtype(skills) group(AllSkills),name(Diagnosis),itemtype(skills) group(AllSkills),name(Diplomacy),itemtype(skills) group(AllSkills),name(Disguise),itemtype(skills) group(AllSkills),name(Diving Suit),itemtype(skills) group(AllSkills),name(Dreaming),itemtype(skills) group(AllSkills),name(Driving),itemtype(skills) group(AllSkills),name(Driving),nameext(Automobile),itemtype(skills) group(AllSkills),name(Driving),nameext(Construction Equipment),itemtype(skills) group(AllSkills),name(Driving),nameext(Halftrack),itemtype(skills) group(AllSkills),name(Driving),nameext(Heavy Wheeled),itemtype(skills) group(AllSkills),name(Driving),nameext(Hovercraft),itemtype(skills) group(AllSkills),name(Driving),nameext(Locomotive),itemtype(skills) group(AllSkills),name(Driving),nameext(Mecha),itemtype(skills) group(AllSkills),name(Driving),nameext(Motorcycle),itemtype(skills) group(AllSkills),name(Driving),nameext(Tracked),itemtype(skills) group(AllSkills),name(Dropping),itemtype(skills) group(AllSkills),name(Economics),itemtype(skills) group(AllSkills),name(Electrician),itemtype(skills) group(AllSkills),name(Electronics Operation),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Communications),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Electronic Warfare),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Matter Transmitters),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Media),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Medical),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Scientific),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Security),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Sensors),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Sonar),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Surveillance),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Temporal),itemtype(skills) group(AllSkills),name(Electronics Repair),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Communications),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Computers),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Electronic Warfare),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Matter Transmitters),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Media),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Medical),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Scientific),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Security),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Sensors),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Sonar),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Surveillance),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Temporal),itemtype(skills) group(AllSkills),name(Engineer),itemtype(skills) group(AllSkills),name(Engineer),nameext(Artillery),itemtype(skills) group(AllSkills),name(Engineer),nameext(Civil),itemtype(skills) group(AllSkills),name(Engineer),nameext(Combat),itemtype(skills) group(AllSkills),name(Engineer),nameext(Electrical),itemtype(skills) group(AllSkills),name(Engineer),nameext(Electronics),itemtype(skills) group(AllSkills),name(Engineer),nameext(Materials),itemtype(skills) group(AllSkills),name(Engineer),nameext(Microtechnology),itemtype(skills) group(AllSkills),name(Engineer),nameext(Mining),itemtype(skills) group(AllSkills),name(Engineer),nameext(Nanotechnology),itemtype(skills) group(AllSkills),name(Engineer),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Engineer),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Engineer),nameext(Temporal),itemtype(skills) group(AllSkills),name(Enthrallment),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Captivate),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Persuade),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Suggest),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Sway Emotions),itemtype(skills) group(AllSkills),name(Escape),itemtype(skills) group(AllSkills),name(Esoteric Medicine),itemtype(skills) group(AllSkills),name(Exorcism),itemtype(skills) group(AllSkills),name(Expert Skill),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Computer Security),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Egyptology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Epidemiology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Hydrology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Military Science),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Natural Philosophy),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Political Science),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Psionics),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Thanatology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Xenology),itemtype(skills) group(AllSkills),name(Explosives),itemtype(skills) 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group(AllSkills),name(Fast-Draw),nameext(Sword),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Two-Handed Sword),itemtype(skills) group(AllSkills),name(Fast-Talk),itemtype(skills) group(AllSkills),name(Filch),itemtype(skills) group(AllSkills),name(Finance),itemtype(skills) group(AllSkills),name(Fire Eating),itemtype(skills) group(AllSkills),name(First Aid),itemtype(skills) group(AllSkills),name(Fishing),itemtype(skills) group(AllSkills),name(Flail),itemtype(skills) group(AllSkills),name(Flight),itemtype(skills) group(AllSkills),name(Flying Leap),itemtype(skills) group(AllSkills),name(Force Sword),itemtype(skills) group(AllSkills),name(Force Whip),itemtype(skills) group(AllSkills),name(Forced Entry),itemtype(skills) group(AllSkills),name(Forensics),itemtype(skills) group(AllSkills),name(Forgery),itemtype(skills) group(AllSkills),name(Fortune-Telling),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Astrology),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Augury),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Crystal Gazing),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Dream Interpretation),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Feng Shui),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Palmistry),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Tarot),itemtype(skills) group(AllSkills),name(Forward Observer),itemtype(skills) group(AllSkills),name(Free Fall),itemtype(skills) group(AllSkills),name(Freight Handling),itemtype(skills) group(AllSkills),name(Gambling),itemtype(skills) group(AllSkills),name(Games),itemtype(skills) group(AllSkills),name(Gardening),itemtype(skills) group(AllSkills),name(Garrote),itemtype(skills) group(AllSkills),name(Geography),itemtype(skills) group(AllSkills),name(Geography),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Geography),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Geography),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Geography),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Geography),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Geography),nameext(Political),itemtype(skills) group(AllSkills),name(Geography),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Geology),itemtype(skills) group(AllSkills),name(Geology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Geology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Geology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Geology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Geology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Geology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Gesture),itemtype(skills) group(AllSkills),name(Group Performance),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Choreography),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Conducting),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Directing),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Fight Choreography),itemtype(skills) group(AllSkills),name(Gunner),itemtype(skills) group(AllSkills),name(Gunner),nameext(Beams),itemtype(skills) group(AllSkills),name(Gunner),nameext(Cannon),itemtype(skills) group(AllSkills),name(Gunner),nameext(Catapult),itemtype(skills) group(AllSkills),name(Gunner),nameext(Machine Gun),itemtype(skills) group(AllSkills),name(Gunner),nameext(Rockets),itemtype(skills) group(AllSkills),name(Guns),itemtype(skills) group(AllSkills),name(Guns),nameext(Grenade Launcher),itemtype(skills) group(AllSkills),name(Guns),nameext(Gyroc),itemtype(skills) group(AllSkills),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills) group(AllSkills),name(Guns),nameext(Light Machine Gun),itemtype(skills) group(AllSkills),name(Guns),nameext(Musket),itemtype(skills) group(AllSkills),name(Guns),nameext(Pistol),itemtype(skills) group(AllSkills),name(Guns),nameext(Rifle),itemtype(skills) group(AllSkills),name(Guns),nameext(Shotgun),itemtype(skills) group(AllSkills),name(Guns),nameext(Submachine Gun),itemtype(skills) group(AllSkills),name(Hazardous Materials),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Biological),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Chemical),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Radioactive),itemtype(skills) group(AllSkills),name(Heraldry),itemtype(skills) group(AllSkills),name(Herb Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Conspiracies),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Demon Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Faerie Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Spirit Lore),itemtype(skills) group(AllSkills),name(Hiking),itemtype(skills) group(AllSkills),name(History),itemtype(skills) group(AllSkills),name(Hobby Skill),itemtype(skills) group(AllSkills),name(Holdout),itemtype(skills) group(AllSkills),name(Housekeeping),itemtype(skills) group(AllSkills),name(Hypnotism),itemtype(skills) group(AllSkills),name(Immovable Stance),itemtype(skills) group(AllSkills),name(Innate Attack),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Beam),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Breath),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Gaze),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Projectile),itemtype(skills) group(AllSkills),name(Intelligence Analysis),itemtype(skills) group(AllSkills),name(Interrogation),itemtype(skills) group(AllSkills),name(Intimidation),itemtype(skills) group(AllSkills),name(Jeweler),itemtype(skills) group(AllSkills),name(Jitte/Sai),itemtype(skills) group(AllSkills),name(Judo),itemtype(skills) group(AllSkills),name(Jumping),itemtype(skills) group(AllSkills),name(Karate),itemtype(skills) group(AllSkills),name(Kiai),itemtype(skills) group(AllSkills),name(Knife),itemtype(skills) group(AllSkills),name(Knot-Tying),itemtype(skills) group(AllSkills),name(Kusari),itemtype(skills) group(AllSkills),name(Lance),itemtype(skills) group(AllSkills),name(Lasso),itemtype(skills) group(AllSkills),name(Law),itemtype(skills) group(AllSkills),name(Leadership),itemtype(skills) group(AllSkills),name(Leatherworking),itemtype(skills) group(AllSkills),name(Lifting),itemtype(skills) group(AllSkills),name(Light Walk),itemtype(skills) group(AllSkills),name(Linguistics),itemtype(skills) group(AllSkills),name(Lip Reading),itemtype(skills) group(AllSkills),name(Liquid Projector),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Flamethrower),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Sprayer),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Water Cannon),itemtype(skills) group(AllSkills),name(Literature),itemtype(skills) group(AllSkills),name(Lockpicking),itemtype(skills) group(AllSkills),name(Machinist),itemtype(skills) group(AllSkills),name(Main-Gauche),itemtype(skills) group(AllSkills),name(Makeup),itemtype(skills) group(AllSkills),name(Market Analysis),itemtype(skills) group(AllSkills),name(Masonry),itemtype(skills) group(AllSkills),name(Mathematics),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Applied),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Computer Science),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Cryptology),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Pure),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Statistics),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Surveying),itemtype(skills) group(AllSkills),name(Mechanic),itemtype(skills) group(AllSkills),name(Meditation),itemtype(skills) group(AllSkills),name(Mental Strength),itemtype(skills) group(AllSkills),name(Merchant),itemtype(skills) group(AllSkills),name(Metallurgy),itemtype(skills) group(AllSkills),name(Meteorology),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Mimicry),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Animal Sounds),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Bird Calls),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Speech),itemtype(skills) group(AllSkills),name(Mind Block),itemtype(skills) group(AllSkills),name(Monowire Whip),itemtype(skills) group(AllSkills),name(Mount),itemtype(skills) group(AllSkills),name(Musical Composition),itemtype(skills) group(AllSkills),name(Musical Influence),itemtype(skills) group(AllSkills),name(Musical Instrument),itemtype(skills) group(AllSkills),name(Naturalist),itemtype(skills) group(AllSkills),name(Navigation),itemtype(skills) group(AllSkills),name(Navigation),nameext(Air),itemtype(skills) group(AllSkills),name(Navigation),nameext(Hyperspace),itemtype(skills) group(AllSkills),name(Navigation),nameext(Land),itemtype(skills) group(AllSkills),name(Navigation),nameext(Sea),itemtype(skills) group(AllSkills),name(Navigation),nameext(Space),itemtype(skills) group(AllSkills),name(NBC Suit),itemtype(skills) group(AllSkills),name(Net),itemtype(skills) group(AllSkills),name(Observation),itemtype(skills) group(AllSkills),name(Occultism),itemtype(skills) group(AllSkills),name(Packing),itemtype(skills) group(AllSkills),name(Paleontology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Micropaleontology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleoanthropology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleobotany),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleozoology),itemtype(skills) group(AllSkills),name(Panhandling),itemtype(skills) group(AllSkills),name(Parachuting),itemtype(skills) group(AllSkills),name(Parry Missile Weapons),itemtype(skills) group(AllSkills),name(Performance),itemtype(skills) group(AllSkills),name(Pharmacy),itemtype(skills) group(AllSkills),name(Philosophy),itemtype(skills) group(AllSkills),name(Photography),itemtype(skills) group(AllSkills),name(Physician),itemtype(skills) group(AllSkills),name(Physics),itemtype(skills) group(AllSkills),name(Physiology),itemtype(skills) group(AllSkills),name(Pickpocket),itemtype(skills) group(AllSkills),name(Piloting),itemtype(skills) group(AllSkills),name(Piloting),nameext(Aerospace),itemtype(skills) group(AllSkills),name(Piloting),nameext(Autogyro),itemtype(skills) group(AllSkills),name(Piloting),nameext(Contragravity),itemtype(skills) group(AllSkills),name(Piloting),nameext(Flight Pack),itemtype(skills) group(AllSkills),name(Piloting),nameext(Glider),itemtype(skills) group(AllSkills),name(Piloting),nameext(Heavy Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(Helicopter),itemtype(skills) group(AllSkills),name(Piloting),nameext(High-Performance Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(High-Performance Spacecraft),itemtype(skills) group(AllSkills),name(Piloting),nameext(Light Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(Lighter-Than-Air),itemtype(skills) group(AllSkills),name(Piloting),nameext(Lightsail),itemtype(skills) group(AllSkills),name(Piloting),nameext(Low-G Wings),itemtype(skills) group(AllSkills),name(Piloting),nameext(Low-Performance Spacecraft),itemtype(skills) group(AllSkills),name(Piloting),nameext(Ultralight),itemtype(skills) group(AllSkills),name(Piloting),nameext(Vertol),itemtype(skills) group(AllSkills),name(Poetry),itemtype(skills) group(AllSkills),name(Poisons),itemtype(skills) group(AllSkills),name(Polearm),itemtype(skills) group(AllSkills),name(Politics),itemtype(skills) group(AllSkills),name(Power Blow),itemtype(skills) group(AllSkills),name(Pressure Points),itemtype(skills) group(AllSkills),name(Pressure Secrets),itemtype(skills) group(AllSkills),name(Professional Skill),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Air Traffic Controller),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Barber),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Brewer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Cooper),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Distiller),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Dyer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Florist),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Game Designer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Glassblower),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Journalist),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Prostitute),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Tailor),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Tanner),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Vinter),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Weaver),itemtype(skills) group(AllSkills),name(Propaganda),itemtype(skills) group(AllSkills),name(Prospecting),itemtype(skills) group(AllSkills),name(Psychology),itemtype(skills) group(AllSkills),name(Public Speaking),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Debate),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Oratory),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Punning),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Rhetoric),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Storytelling),itemtype(skills) group(AllSkills),name(Push),itemtype(skills) group(AllSkills),name(Rapier),itemtype(skills) group(AllSkills),name(Religious Ritual),itemtype(skills) group(AllSkills),name(Research),itemtype(skills) group(AllSkills),name(Riding),itemtype(skills) group(AllSkills),name(Ritual Magic),itemtype(skills) group(AllSkills),name(Running),itemtype(skills) group(AllSkills),name(Saber),itemtype(skills) group(AllSkills),name(Savoir-Faire),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Dojo),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(High Society),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Mafia),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Military),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Police),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Servant),itemtype(skills) group(AllSkills),name(Scrounging),itemtype(skills) group(AllSkills),name(Scuba),itemtype(skills) group(AllSkills),name(Seamanship),itemtype(skills) group(AllSkills),name(Search),itemtype(skills) group(AllSkills),name(Sewing),itemtype(skills) group(AllSkills),name(Sex Appeal),itemtype(skills) group(AllSkills),name(Shadowing),itemtype(skills) group(AllSkills),name(Shield),itemtype(skills) group(AllSkills),name(Shield),nameext(Buckler),itemtype(skills) group(AllSkills),name(Shield),nameext(Force),itemtype(skills) group(AllSkills),name(Shield),nameext(Shield),itemtype(skills) group(AllSkills),name(Shiphandling),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Airship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Ship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Spaceship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Starship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Submarine),itemtype(skills) group(AllSkills),name(Shortsword),itemtype(skills) group(AllSkills),name(Singing),itemtype(skills) group(AllSkills),name(Skating),itemtype(skills) group(AllSkills),name(Skiing),itemtype(skills) group(AllSkills),name(Sleight of Hand),itemtype(skills) group(AllSkills),name(Sling),itemtype(skills) group(AllSkills),name(Smallsword),itemtype(skills) group(AllSkills),name(Smith),itemtype(skills) group(AllSkills),name(Smith),nameext(Copper),itemtype(skills) group(AllSkills),name(Smith),nameext(Iron),itemtype(skills) group(AllSkills),name(Smith),nameext(Lead and Tin),itemtype(skills) group(AllSkills),name(Smuggling),itemtype(skills) group(AllSkills),name(Sociology),itemtype(skills) group(AllSkills),name(Soldier),itemtype(skills) group(AllSkills),name(Spacer),itemtype(skills) group(AllSkills),name(Spear),itemtype(skills) group(AllSkills),name(Spear Thrower),itemtype(skills) group(AllSkills),name(Speed-Reading),itemtype(skills) group(AllSkills),name(Sports),itemtype(skills) group(AllSkills),name(Staff),itemtype(skills) group(AllSkills),name(Stage Combat),itemtype(skills) group(AllSkills),name(Stealth),itemtype(skills) group(AllSkills),name(Strategy),itemtype(skills) group(AllSkills),name(Strategy),nameext(Air),itemtype(skills) group(AllSkills),name(Strategy),nameext(Interstellar),itemtype(skills) group(AllSkills),name(Strategy),nameext(Land),itemtype(skills) group(AllSkills),name(Strategy),nameext(Naval),itemtype(skills) group(AllSkills),name(Strategy),nameext(Space),itemtype(skills) group(AllSkills),name(Streetwise),itemtype(skills) group(AllSkills),name(Submarine),itemtype(skills) group(AllSkills),name(Submarine),nameext(Free-Flooding Sub),itemtype(skills) group(AllSkills),name(Submarine),nameext(Large Sub),itemtype(skills) group(AllSkills),name(Submarine),nameext(Mini-Sub),itemtype(skills) group(AllSkills),name(Submariner),itemtype(skills) group(AllSkills),name(Sumo Wrestling),itemtype(skills) group(AllSkills),name(Surgery),itemtype(skills) group(AllSkills),name(Survival),itemtype(skills) group(AllSkills),name(Survival),nameext(Arctic),itemtype(skills) group(AllSkills),name(Survival),nameext(Bank),itemtype(skills) group(AllSkills),name(Survival),nameext(Deep Ocean Vent),itemtype(skills) group(AllSkills),name(Survival),nameext(Desert),itemtype(skills) group(AllSkills),name(Survival),nameext(Fresh-Water Lake),itemtype(skills) group(AllSkills),name(Survival),nameext(Island/Beach),itemtype(skills) group(AllSkills),name(Survival),nameext(Jungle),itemtype(skills) group(AllSkills),name(Survival),nameext(Mountain),itemtype(skills) group(AllSkills),name(Survival),nameext(Open Ocean),itemtype(skills) group(AllSkills),name(Survival),nameext(Plains),itemtype(skills) group(AllSkills),name(Survival),nameext(Radioactive Wasteland),itemtype(skills) group(AllSkills),name(Survival),nameext(Reef),itemtype(skills) group(AllSkills),name(Survival),nameext(River/Stream),itemtype(skills) group(AllSkills),name(Survival),nameext(Salt-Water Sea),itemtype(skills) group(AllSkills),name(Survival),nameext(Swampland),itemtype(skills) group(AllSkills),name(Survival),nameext(Tropical Lagoon),itemtype(skills) group(AllSkills),name(Survival),nameext(Woodlands),itemtype(skills) group(AllSkills),name(Swimming),itemtype(skills) group(AllSkills),name(Symbol Drawing),itemtype(skills) group(AllSkills),name(Tactics),itemtype(skills) group(AllSkills),name(Teaching),itemtype(skills) group(AllSkills),name(Teamster),itemtype(skills) group(AllSkills),name(Thaumatology),itemtype(skills) group(AllSkills),name(Theology),itemtype(skills) group(AllSkills),name(Throwing),itemtype(skills) group(AllSkills),name(Thrown Weapon),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Dart),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Harpoon),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Knife),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Shuriken),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Spear),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Stick),itemtype(skills) group(AllSkills),name(Tonfa),itemtype(skills) group(AllSkills),name(Tracking),itemtype(skills) group(AllSkills),name(Traps),itemtype(skills) group(AllSkills),name(Two-Handed Axe/Mace),itemtype(skills) group(AllSkills),name(Two-Handed Flail),itemtype(skills) group(AllSkills),name(Two-Handed Sword),itemtype(skills) group(AllSkills),name(Typing),itemtype(skills) group(AllSkills),name(Urban Survival),itemtype(skills) group(AllSkills),name(Vacc Suit),itemtype(skills) group(AllSkills),name(Ventriloquism),itemtype(skills) group(AllSkills),name(Veterinary),itemtype(skills) group(AllSkills),name(Weather Sense),itemtype(skills) group(AllSkills),name(Weird Science),itemtype(skills) group(AllSkills),name(Whip),itemtype(skills) group(AllSkills),name(Wrestling),itemtype(skills) group(AllSkills),name(Writing),itemtype(skills) group(AllSkills),name(Zen Archery),itemtype(skills) group(Animal Control),name(Bird Control),itemtype(spells) group(Animal Control),name(Fish Control),itemtype(spells) group(Animal Control),name(Mammal Control),itemtype(spells) group(Animal Control),name(Reptile Control),itemtype(spells) group(Animal Control),name(Vermin Control),itemtype(spells) group(Animal Friend),name(Animal Handling),itemtype(skills) group(Animal Friend),name(Falconry),itemtype(skills) group(Animal Friend),name(Packing),itemtype(skills) group(Animal Friend),name(Riding),itemtype(skills) group(Animal Friend),name(Teamster),itemtype(skills) group(Animal Friend),name(Veterinary),itemtype(skills) group(Appeal),name(Appealing),itemtype(stats) group(Appeal),name(Unappealing),itemtype(stats) group(Artificer),name(Armoury),itemtype(skills) group(Artificer),name(Carpentry),itemtype(skills) group(Artificer),name(Electrician),itemtype(skills) group(Artificer),name(Electronics Repair),itemtype(skills) group(Artificer),name(Engineer),itemtype(skills) group(Artificer),name(Machinist),itemtype(skills) group(Artificer),name(Masonry),itemtype(skills) group(Artificer),name(Mechanic),itemtype(skills) group(Artificer),name(Smith),itemtype(skills) group(Business Acumen),name(Accounting),itemtype(skills) group(Business Acumen),name(Administration),itemtype(skills) group(Business Acumen),name(Economics),itemtype(skills) group(Business Acumen),name(Finance),itemtype(skills) group(Business Acumen),name(Gambling),itemtype(skills) group(Business Acumen),name(Market Analysis),itemtype(skills) group(Business Acumen),name(Merchant),itemtype(skills) group(Business Acumen),name(Propaganda),itemtype(skills) group(Charisma),name(Fortune-Telling),itemtype(skills) group(Charisma),name(Leadership),itemtype(skills) group(Charisma),name(Panhandling),itemtype(skills) group(Charisma),name(Public Speaking),itemtype(skills) group(Combat Reflexes),name(Block),itemtype(stats) group(Combat Reflexes),name(Dodge),itemtype(stats) group(Combat Reflexes),name(Fast-Draw),itemtype(skills) group(Combat Reflexes),name(Parry),itemtype(stats) group(Conducting),name(Musical Instrument),itemtype(skills) group(Conducting),name(Singing),itemtype(skills) group(Create Spells),name(Create Acid),itemtype(spells) group(Create Spells),name(Create Air),itemtype(spells) group(Create Spells),name(Create Air Elemental),itemtype(spells) group(Create Spells),name(Create Animal),itemtype(spells) group(Create Spells),name(Create Door),itemtype(spells) group(Create Spells),name(Create Earth),itemtype(spells) group(Create Spells),name(Create Earth Elemental),itemtype(spells) group(Create Spells),name(Create Fire),itemtype(spells) group(Create Spells),name(Create Fire Elemental),itemtype(spells) group(Create Spells),name(Create Food),itemtype(spells) group(Create Spells),name(Create Fuel),itemtype(spells) group(Create Spells),name(Create Gate),itemtype(spells) group(Create Spells),name(Create Ice),itemtype(spells) group(Create Spells),name(Create Mount),itemtype(spells) group(Create Spells),name(Create Object),itemtype(spells) group(Create Spells),name(Create Plant),itemtype(spells) group(Create Spells),name(Create Servant),itemtype(spells) group(Create Spells),name(Create Spring),itemtype(spells) group(Create Spells),name(Create Steam),itemtype(spells) group(Create Spells),name(Create Warrior),itemtype(spells) group(Create Spells),name(Create Water),itemtype(spells) group(Create Spells),name(Create Water Elemental),itemtype(spells) group(Dull Senses),name(Dull Hearing),itemtype(spells) group(Dull Senses),name(Dull Taste and Smell),itemtype(spells) group(Dull Senses),name(Dull Vision),itemtype(spells) group(Empathy),name(Detect Lies),itemtype(skills) group(Empathy),name(Fortune-Telling),itemtype(skills) group(Energy Spells),name(Conduct Power),itemtype(spells) group(Energy Spells),name(Create Fuel),itemtype(spells) group(Energy Spells),name(Draw Power),itemtype(spells) group(Energy Spells),name(Essential Fuel),itemtype(spells) group(Energy Spells),name(Lend Power),itemtype(spells) group(Energy Spells),name(Magnetic Vision),itemtype(spells) group(Energy Spells),name(Preserve Fuel),itemtype(spells) group(Energy Spells),name(Propel),itemtype(spells) group(Energy Spells),name(Purify Fuel),itemtype(spells) group(Energy Spells),name(Radio Hearing),itemtype(spells) group(Energy Spells),name(Seek Fuel),itemtype(spells) group(Energy Spells),name(Seek Power),itemtype(spells) group(Energy Spells),name(Spectrum Vision),itemtype(spells) group(Energy Spells),name(Steal Power),itemtype(spells) group(Energy Spells),name(Stop Power),itemtype(spells) group(Energy Spells),name(Test Fuel),itemtype(spells) group(FencingWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(FencingWeaponArtSkill),name(Polearm Art),itemtype(skills) group(FencingWeaponArtSkill),name(Saber Art),itemtype(skills) group(FencingWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(FencingWeaponSkill),name(Main-Gauche),itemtype(skills) group(FencingWeaponSkill),name(Rapier),itemtype(skills) group(FencingWeaponSkill),name(Saber),itemtype(skills) group(FencingWeaponSkill),name(Smallsword),itemtype(skills) group(FencingWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(FencingWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(FencingWeaponSportSkill),name(Saber Sport),itemtype(skills) group(FencingWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(Flexibility),name(Climbing),itemtype(skills) group(Flexibility),name(Erotic Art),itemtype(skills) group(Flexibility),name(Escape),itemtype(skills) group(Forceful Chi),name(Breaking Blow),itemtype(skills) group(Forceful Chi),name(Erotic Art),itemtype(skills) group(Forceful Chi),name(Flying Leap),itemtype(skills) group(Forceful Chi),name(Hypnotic Hands),itemtype(skills) group(Forceful Chi),name(Hypnotism),itemtype(skills) group(Forceful Chi),name(Invisibility Art),itemtype(skills) group(Forceful Chi),name(Kiai),itemtype(skills) group(Forceful Chi),name(Power Blow),itemtype(skills) group(Forceful Chi),name(Precognitive Parry),itemtype(skills) group(Forceful Chi),name(Pressure Points),itemtype(skills) group(Forceful Chi),name(Pressure Secrets),itemtype(skills) group(Forceful Chi),name(Push),itemtype(skills) group(Forceful Chi),name(Throwing Art),itemtype(skills) group(Forceful Chi),name(Zen Archery),itemtype(skills) group(Gifted Artist),name(Artist),itemtype(skills) group(Gifted Artist),name(Jeweler),itemtype(skills) group(Gifted Artist),name(Leatherworking),itemtype(skills) group(Gifted Artist),name(Photography),itemtype(skills) group(Gifted Artist),name(Sewing),itemtype(skills) group(Green Thumb),name(Biology),itemtype(skills) group(Green Thumb),name(Farming),itemtype(skills) group(Green Thumb),name(Gardening),itemtype(skills) group(Green Thumb),name(Herb Lore),itemtype(skills) group(Green Thumb),name(Naturalist),itemtype(skills) group(Healer),name(Diagnosis),itemtype(skills) group(Healer),name(Esoteric Medicine),itemtype(skills) group(Healer),name(First Aid),itemtype(skills) group(Healer),name(Pharmacy),itemtype(skills) group(Healer),name(Physician),itemtype(skills) group(Healer),name(Physiology),itemtype(skills) group(Healer),name(Psychology),itemtype(skills) group(Healer),name(Surgery),itemtype(skills) group(Healer),name(Veterinary),itemtype(skills) group(High Manual Dexterity),name(Artist),itemtype(skills) group(High Manual Dexterity),name(Jeweler),itemtype(skills) group(High Manual Dexterity),name(Knot-Tying),itemtype(skills) group(High Manual Dexterity),name(Leatherworking),itemtype(skills) group(High Manual Dexterity),name(Lockpicking),itemtype(skills) group(High Manual Dexterity),name(Pickpocket),itemtype(skills) group(High Manual Dexterity),name(Sewing),itemtype(skills) group(High Manual Dexterity),name(Sleight of Hand),itemtype(skills) group(High Manual Dexterity),name(Surgery),itemtype(skills) group(Hunchback),name(Disguise),itemtype(skills) group(Hunchback),name(Shadowing),itemtype(skills) group(Hyperspectral Vision),name(Forensics),itemtype(skills) group(Hyperspectral Vision),name(Observation),itemtype(skills) group(Hyperspectral Vision),name(Search),itemtype(skills) group(Influence Skills),name(Diplomacy),itemtype(skills) group(Influence Skills),name(Fast-Talk),itemtype(skills) group(Influence Skills),name(Intimidation),itemtype(skills) group(Influence Skills),name(Savoir-Faire),itemtype(skills) group(Influence Skills),name(Sex Appeal),itemtype(skills) group(Influence Skills),name(Streetwise),itemtype(skills) group(Inner Balance),name(Autohypnosis),itemtype(skills) group(Inner Balance),name(Blind Fighting),itemtype(skills) group(Inner Balance),name(Body Control),itemtype(skills) group(Inner Balance),name(Body Language),itemtype(skills) group(Inner Balance),name(Body Sense),itemtype(skills) group(Inner Balance),name(Breath Control),itemtype(skills) group(Inner Balance),name(Dreaming),itemtype(skills) group(Inner Balance),name(Immovable Stance),itemtype(skills) group(Inner Balance),name(Light Walk),itemtype(skills) group(Inner Balance),name(Lizard Climb),itemtype(skills) group(Inner Balance),name(Meditation),itemtype(skills) group(Inner Balance),name(Mental Strength),itemtype(skills) group(Inner Balance),name(Mind Block),itemtype(skills) group(Inner Balance),name(Sensitivity),itemtype(skills) group(Keen Senses),name(Keen Hearing),itemtype(spells) group(Keen Senses),name(Keen Taste and Smell),itemtype(spells) group(Keen Senses),name(Keen Vision),itemtype(spells) group(Killjoy),name(Carousing),itemtype(skills) group(Killjoy),name(Connoisseur),itemtype(skills) group(Killjoy),name(Erotic Art),itemtype(skills) group(Killjoy),name(Gambling),itemtype(skills) group(Lightning Spells),name(Ball of Lightning),itemtype(spells) group(Lightning Spells),name(Body of Lightning),itemtype(spells) group(Lightning Spells),name(Explosive Lightning),itemtype(spells) group(Lightning Spells),name(Lightning),itemtype(spells) group(Lightning Spells),name(Lightning Armor),itemtype(spells) group(Lightning Spells),name(Lightning Missiles),itemtype(spells) group(Lightning Spells),name(Lightning Stare),itemtype(spells) group(Lightning Spells),name(Lightning Weapon),itemtype(spells) group(Lightning Spells),name(Lightning Whip),itemtype(spells) group(Lightning Spells),name(Resist Lightning),itemtype(spells) group(Lightning Spells),name(Wall of Lightning),itemtype(spells) group(Low Empathy),name(Acting),itemtype(skills) group(Low Empathy),name(Carousing),itemtype(skills) group(Low Empathy),name(Criminology),itemtype(skills) group(Low Empathy),name(Detect Lies),itemtype(skills) group(Low Empathy),name(Diplomacy),itemtype(skills) group(Low Empathy),name(Enthrallment),itemtype(skills) group(Low Empathy),name(Fast-Talk),itemtype(skills) group(Low Empathy),name(Interrogation),itemtype(skills) group(Low Empathy),name(Leadership),itemtype(skills) group(Low Empathy),name(Merchant),itemtype(skills) group(Low Empathy),name(Politics),itemtype(skills) group(Low Empathy),name(Psychology),itemtype(skills) group(Low Empathy),name(Savoir-Faire),itemtype(skills) group(Low Empathy),name(Sex Appeal),itemtype(skills) group(Low Empathy),name(Sociology),itemtype(skills) group(Low Empathy),name(Streetwise),itemtype(skills) group(Mathematical Ability),name(Accounting),itemtype(skills) group(Mathematical Ability),name(Astronomy),itemtype(skills) group(Mathematical Ability),name(Cryptography),itemtype(skills) group(Mathematical Ability),name(Engineer),itemtype(skills) group(Mathematical Ability),name(Finance),itemtype(skills) group(Mathematical Ability),name(Market Analysis),itemtype(skills) group(Mathematical Ability),name(Mathematics),itemtype(skills) group(Mathematical Ability),name(Physics),itemtype(skills) group(MeleeWeaponArtSkill),name(Axe/Mace Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Broadsword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Cloak Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Flail Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Force Sword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Force Whip Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Garrote Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Jitte/Sai Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Knife Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Kusari Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Lance Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Monowire Whip Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Parry Missile Weapons Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Polearm Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Saber Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Shortsword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Spear Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Staff Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Tonfa Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Two-Handed Axe/Mace Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Two-Handed Flail Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Two-Handed Sword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Whip Art),itemtype(skills) group(MeleeWeaponSkill),name(Axe/Mace),itemtype(skills) group(MeleeWeaponSkill),name(Broadsword),itemtype(skills) group(MeleeWeaponSkill),name(Cloak),itemtype(skills) group(MeleeWeaponSkill),name(Flail),itemtype(skills) group(MeleeWeaponSkill),name(Force Sword),itemtype(skills) group(MeleeWeaponSkill),name(Force Whip),itemtype(skills) group(MeleeWeaponSkill),name(Garrote),itemtype(skills) group(MeleeWeaponSkill),name(Jitte/Sai),itemtype(skills) group(MeleeWeaponSkill),name(Knife),itemtype(skills) group(MeleeWeaponSkill),name(Kusari),itemtype(skills) group(MeleeWeaponSkill),name(Lance),itemtype(skills) group(MeleeWeaponSkill),name(Main-Gauche),itemtype(skills) group(MeleeWeaponSkill),name(Monowire Whip),itemtype(skills) group(MeleeWeaponSkill),name(Parry Missile Weapons),itemtype(skills) group(MeleeWeaponSkill),name(Polearm),itemtype(skills) group(MeleeWeaponSkill),name(Rapier),itemtype(skills) group(MeleeWeaponSkill),name(Saber),itemtype(skills) group(MeleeWeaponSkill),name(Shortsword),itemtype(skills) group(MeleeWeaponSkill),name(Smallsword),itemtype(skills) group(MeleeWeaponSkill),name(Spear),itemtype(skills) group(MeleeWeaponSkill),name(Staff),itemtype(skills) group(MeleeWeaponSkill),name(Tonfa),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Axe/Mace),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Flail),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Sword),itemtype(skills) group(MeleeWeaponSkill),name(Whip),itemtype(skills) group(MeleeWeaponSportSkill),name(Axe/Mace Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Broadsword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Cloak Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Flail Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Force Sword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Force Whip Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Garrote Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Jitte/Sai Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Knife Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Kusari Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Lance Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Monowire Whip Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Parry Missile Weapons Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Saber Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Shortsword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Spear Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Staff Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Tonfa Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Two-Handed Axe/Mace Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Two-Handed Flail Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Two-Handed Sword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Whip Sport),itemtype(skills) group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills) group(Musical Ability),name(Musical Composition),itemtype(skills) group(Musical Ability),name(Musical Influence),itemtype(skills) group(Musical Ability),name(Musical Instrument),itemtype(skills) group(Musical Ability),name(Singing),itemtype(skills) group(Oblivious),name(Diplomacy),itemtype(skills) group(Oblivious),name(Fast-Talk),itemtype(skills) group(Oblivious),name(Intimidation),itemtype(skills) group(Oblivious),name(Savoir-Faire),itemtype(skills) group(Oblivious),name(Sex Appeal),itemtype(skills) group(Oblivious),name(Streetwise),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Axe/Mace Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Broadsword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Flail Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Force Sword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Force Whip Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Garrote Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Jitte/Sai Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Knife Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Kusari Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Monowire Whip Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Polearm Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Saber Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Shortsword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Spear Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Staff Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Tonfa Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Whip Art),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Axe/Mace),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Broadsword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Flail),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Force Sword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Force Whip),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Garrote),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Jitte/Sai),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Knife),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Kusari),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Main-Gauche),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Monowire Whip),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Polearm),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Rapier),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Saber),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Shortsword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Smallsword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Spear),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Staff),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Tonfa),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Whip),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Axe/Mace Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Broadsword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Flail Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Force Sword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Force Whip Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Garrote Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Jitte/Sai Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Knife Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Kusari Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Monowire Whip Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Saber Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Shortsword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Spear Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Staff Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Tonfa Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Whip Sport),itemtype(skills) group(Outdoorsman),name(Camouflage),itemtype(skills) group(Outdoorsman),name(Fishing),itemtype(skills) group(Outdoorsman),name(Mimicry),itemtype(skills) group(Outdoorsman),name(Naturalist),itemtype(skills) group(Outdoorsman),name(Navigation),itemtype(skills) group(Outdoorsman),name(Survival),itemtype(skills) group(Outdoorsman),name(Tracking),itemtype(skills) group(Perfect Balance),name(Acrobatics),itemtype(skills) group(Perfect Balance),name(Aerobatics),itemtype(skills) group(Perfect Balance),name(Aquabatics),itemtype(skills) group(Perfect Balance),name(Climbing),itemtype(skills) group(Perfect Balance),name(Piloting),itemtype(skills) group(Radiation Spells),name(Breathe Radiation),itemtype(spells) group(Radiation Spells),name(Cure Radiation),itemtype(spells) group(Radiation Spells),name(Extinguish Radiation),itemtype(spells) group(Radiation Spells),name(Irradiate),itemtype(spells) group(Radiation Spells),name(Radiation Jet),itemtype(spells) group(Radiation Spells),name(Resist Radiation),itemtype(spells) group(Radiation Spells),name(See Radiation),itemtype(spells) group(Radiation Spells),name(Seek Radiation),itemtype(spells) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Beams),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Bombs),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Cannon),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Catapult),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Guided Missile),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Torpedoes),itemtype(skills) group(RangedWeaponArtSkill),name(Beam Weapons Art),nameext(Pistol),itemtype(skills) group(RangedWeaponArtSkill),name(Beam Weapons Art),nameext(Projector),itemtype(skills) group(RangedWeaponArtSkill),name(Beam Weapons Art),nameext(Rifle),itemtype(skills) group(RangedWeaponArtSkill),name(Blowpipe Art),itemtype(skills) group(RangedWeaponArtSkill),name(Bolas Art),itemtype(skills) group(RangedWeaponArtSkill),name(Bow Art),itemtype(skills) group(RangedWeaponArtSkill),name(Crossbow Art),itemtype(skills) group(RangedWeaponArtSkill),name(Dropping Art),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Beams),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Cannon),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Catapult),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Machine Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Rockets),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Grenade Launcher),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Gyroc),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Light Anti-Armor Weapon),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Light Machine Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Musket),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Pistol),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Rifle),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Shotgun),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Submachine Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Beam),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Breath),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Gaze),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Projectile),itemtype(skills) group(RangedWeaponArtSkill),name(Lasso Art),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Flamethrower),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Sprayer),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Squirt Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Water Cannon),itemtype(skills) group(RangedWeaponArtSkill),name(Net Art),itemtype(skills) group(RangedWeaponArtSkill),name(Sling Art),itemtype(skills) group(RangedWeaponArtSkill),name(Spear Thrower Art),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Axe/Mace),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Dart),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Harpoon),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Knife),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Shuriken),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Spear),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Stick),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Beams),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Bombs),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Cannon),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Catapult),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Guided Missile),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Torpedoes),itemtype(skills) group(RangedWeaponSkill),name(Beam Weapons),nameext(Pistol),itemtype(skills) group(RangedWeaponSkill),name(Beam Weapons),nameext(Projector),itemtype(skills) group(RangedWeaponSkill),name(Beam Weapons),nameext(Rifle),itemtype(skills) group(RangedWeaponSkill),name(Blowpipe),itemtype(skills) group(RangedWeaponSkill),name(Bolas),itemtype(skills) group(RangedWeaponSkill),name(Bow),itemtype(skills) group(RangedWeaponSkill),name(Crossbow),itemtype(skills) group(RangedWeaponSkill),name(Dropping),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Beams),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Cannon),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Catapult),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Machine Gun),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Rockets),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Grenade Launcher),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Gyroc),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Light Machine Gun),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Musket),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Pistol),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Rifle),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Shotgun),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Submachine Gun),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Beam),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Breath),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Gaze),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Projectile),itemtype(skills) group(RangedWeaponSkill),name(Lasso),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Flamethrower),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Sprayer),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Water Cannon),itemtype(skills) group(RangedWeaponSkill),name(Net),itemtype(skills) group(RangedWeaponSkill),name(Sling),itemtype(skills) group(RangedWeaponSkill),name(Spear Thrower),itemtype(skills) group(RangedWeaponSkill),name(Thrown 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Sport),nameext(Torpedoes),itemtype(skills) group(RangedWeaponSportSkill),name(Beam Weapons Sport),nameext(Pistol),itemtype(skills) group(RangedWeaponSportSkill),name(Beam Weapons Sport),nameext(Projector),itemtype(skills) group(RangedWeaponSportSkill),name(Beam Weapons Sport),nameext(Rifle),itemtype(skills) group(RangedWeaponSportSkill),name(Blowpipe Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Bolas Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Bow Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Crossbow Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Dropping Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Beams),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Cannon),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Catapult),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Machine Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Rockets),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Grenade Launcher),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Gyroc),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Light Anti-Armor Weapon),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Light Machine Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Musket),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Pistol),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Rifle),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Shotgun),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Submachine Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Beam),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Breath),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Gaze),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Projectile),itemtype(skills) group(RangedWeaponSportSkill),name(Lasso Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Flamethrower),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Sprayer),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Squirt Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Water Cannon),itemtype(skills) group(RangedWeaponSportSkill),name(Net Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Sling Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Spear Thrower Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Axe/Mace),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Dart),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Harpoon),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Knife),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Shuriken),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Spear),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Stick),itemtype(skills) group(Restore Spells),name(Restore Hearing),itemtype(spells) group(Restore Spells),name(Restore Memory),itemtype(spells) group(Restore Spells),name(Restore Sight),itemtype(spells) group(Restore Spells),name(Restore Speech),itemtype(spells) group(Seek Spells),name(Seek Air),itemtype(spells) group(Seek Spells),name(Seek Coastline),itemtype(spells) group(Seek Spells),name(Seek Earth),itemtype(spells) group(Seek Spells),name(Seek Fire),itemtype(spells) group(Seek 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name(Meta-Spells),code(MS),itemtype(spells) name(Meta-Traits),itemtype(packages) name(Meta-Traits - Elemental),itemtype(packages) name(Meta-Traits - Machine),itemtype(packages) name(Meta-Traits - Mentality),itemtype(packages) name(Meta-Traits - Morphology),itemtype(packages) name(Meta-Traits - Plant),itemtype(packages) name(Meta-Traits - Spirit),itemtype(packages) name(Military),itemtype(skills) name(Mind Control),code(MC),itemtype(spells) name(Movement),code(Mo),itemtype(spells) name(Mundane),itemtype(ads) name(Mundane),itemtype(disads) name(Mundane Mental),itemtype(ads) name(Mundane Mental),itemtype(disads) name(Mundane Physical),itemtype(ads) name(Mundane Physical),itemtype(disads) name(Mundane Social),itemtype(ads) name(Mundane Social),itemtype(disads) name(Muscle-Powered Ranged Weapons),itemtype(equipment) name(Muscle-Powered Ranged Weapons - Basic Set),itemtype(equipment) name(Muscle-Powered Ranged Weapons - Low-Tech),itemtype(equipment) name(Muscle-Powered Ranged Weapons - Martial Arts),itemtype(equipment) name(Natural Attacks),itemtype(ads) name(Natural Sciences),itemtype(skills) name(Necromancy),code(Ne),itemtype(spells) name(Occult/Magical),itemtype(skills) name(Other Physical Features),itemtype(ads) name(Other Physical Features),itemtype(disads) name(Outdoor/Exploration),itemtype(skills) name(Paranormal),itemtype(ads) name(Paranormal),itemtype(disads) name(Paranormal Mental),itemtype(ads) name(Paranormal Mental),itemtype(disads) name(Paranormal Physical),itemtype(ads) name(Paranormal Physical),itemtype(disads) name(Perks),itemtype(perks) name(Physical),itemtype(ads) name(Physical),itemtype(disads) name(Physical),itemtype(quirks) name(Physical Appearance),itemtype(ads) name(Physical Appearance),itemtype(disads) name(Plant),itemtype(skills) name(Plant),code(Pl),itemtype(spells) name(Police),itemtype(skills) name(Protection & Warning),code(PW),itemtype(spells) name(Racial Templates),itemtype(packages) name(Racial Templates - Basic Set),itemtype(packages) name(Racial Templates - Magic),itemtype(packages) name(Racial Templates - Magic - Magical Creatures),itemtype(packages) name(Racial Templates - Magic - Undead Creatures),itemtype(packages) name(Repair/Maintenance),itemtype(skills) name(Ritual Magic Paths),itemtype(skills) name(Scholarly),itemtype(skills) name(Size Modifier),itemtype(disads) name(Social),itemtype(ads) name(Social),itemtype(disads) name(Social),itemtype(skills) name(Social Background),itemtype(ads) name(Social Sciences/Humanities),itemtype(skills) name(Sound),code(So),itemtype(spells) name(Spy),itemtype(skills) name(Style Familiarities),itemtype(perks) name(Style Familiarities - Fictional),itemtype(perks) name(Style Familiarities - Historical),itemtype(perks) name(Style Perks - Cinematic),itemtype(perks) name(Style Perks - Realistic),itemtype(perks) name(Styles),itemtype(packages) name(Styles - Fictional Styles),itemtype(packages) name(Styles - Fictional Styles - Martial Arts),itemtype(packages) name(Styles - Realistic Styles),itemtype(packages) name(Styles - Realistic Styles - Martial Arts),itemtype(packages) name(Symbol Magic),itemtype(skills) name(Talents),itemtype(ads) name(Talents - Powers),itemtype(ads) name(Technical),itemtype(skills) name(Techniques),itemtype(skills) name(Techniques - Cinematic),itemtype(skills) name(Techniques - Cinematic - Art/Sport),itemtype(skills) name(Techniques - Combat),itemtype(skills) name(Techniques - Noncombat),itemtype(skills) name(Techniques - Realistic),itemtype(skills) name(Techniques - Realistic - Art/Sport),itemtype(skills) name(Techniques - Silly),itemtype(skills) name(Techniques - Silly - Art/Sport),itemtype(skills) name(Technological),code(Te),itemtype(spells) name(User Items),itemtype(packages) name(Vehicle),itemtype(skills) name(Vehicles - Watercraft),itemtype(equipment) name(Water),code(Wa),itemtype(spells) name(Wealth),itemtype(ads) name(Wealth),itemtype(disads) name(Weather),code(We),itemtype(spells) name(Wildcard!),itemtype(skills) name(Wildcard! - Magic),itemtype(skills) name(~Clerical),itemtype(spells) name(~Clerical - Air),code(Ai),itemtype(spells) name(~Clerical - Body Control),code(BC),itemtype(spells) name(~Clerical - Communication & Empathy),code(CE),itemtype(spells) name(~Clerical - Earth),code(Ea),itemtype(spells) name(~Clerical - Enchantment),code(En),itemtype(spells) name(~Clerical - Fire),code(Fi),itemtype(spells) name(~Clerical - Gate),code(Ga),itemtype(spells) name(~Clerical - Healing),code(He),itemtype(spells) name(~Clerical - Knowledge),code(Kn),itemtype(spells) name(~Clerical - Light & Darkness),code(LD),itemtype(spells) name(~Clerical - Meta-Spells),code(MS),itemtype(spells) name(~Clerical - Mind Control),code(MC),itemtype(spells) name(~Clerical - Movement),code(Mo),itemtype(spells) name(~Clerical - Necromancy),code(Ne),itemtype(spells) name(~Clerical - Protection & Warning),code(PW),itemtype(spells) name(~Clerical - Water),code(Wa),itemtype(spells) name(~Clerical - Weather),itemtype(spells) name(~Ritual),itemtype(spells) name(~Ritual - %newspelllist%),itemtype(spells) name(~Ritual - Air),code(Ai),itemtype(spells) name(~Ritual - Animal),code(An),itemtype(spells) name(~Ritual - Body Control),code(BC),itemtype(spells) name(~Ritual - Communication & Empathy),code(CE),itemtype(spells) name(~Ritual - Earth),code(Ea),itemtype(spells) name(~Ritual - Enchantment),code(En),itemtype(spells) name(~Ritual - Fire),code(Fi),itemtype(spells) name(~Ritual - Food),code(Fo),itemtype(spells) name(~Ritual - Gate),code(Ga),itemtype(spells) name(~Ritual - Healing),code(He),itemtype(spells) name(~Ritual - Illusion & Creation),code(IC),itemtype(spells) name(~Ritual - Knowledge),code(Kn),itemtype(spells) name(~Ritual - Light & Darkness),code(LD),itemtype(spells) name(~Ritual - Making & Breaking),code(MB),itemtype(spells) name(~Ritual - Meta-Spells),code(MS),itemtype(spells) name(~Ritual - Mind Control),code(MC),itemtype(spells) name(~Ritual - Movement),code(Mo),itemtype(spells) name(~Ritual - Necromancy),code(Ne),itemtype(spells) name(~Ritual - Plant),code(Pl),itemtype(spells) name(~Ritual - Protection & Warning),code(PW),itemtype(spells) name(~Ritual - Sound),code(So),itemtype(spells) name(~Ritual - Technological),code(Te),itemtype(spells) name(~Ritual - Water),code(Wa),itemtype(spells) name(~Ritual - Weather),code(We),itemtype(spells) name(~Syntactic),code(Sy),itemtype(spells) name(~Syntactic - Nouns),code(SyN),itemtype(spells) name(~Syntactic - Verbs),code(SyV),itemtype(spells) [Campaign] name(),basepoints(150),disadlimit(-75),quirklimit(-5),basetl(3),loggedpoints(0),otherpoints(0),totalpoints(0) [LogEntry] date(22/01/2012),campaigndate(),charpoints(0),caption(Initial Character Creation) Character created using GURPS Character Assistant 4 [Bonuses] ownerid(29),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move) ownerid(30),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move) ownerid(31),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move) ownerid(32),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move) ownerid(34),targetprefix(ST),targetname(extra arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0.5),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach) ownerid(49),targetprefix(ST),targetname(leg reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0.5),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach) ownerid(53),targetprefix(),targetname(("co:air", "co:animal", "co:body control", "co:communication & empathy", "co:earth", "co:enchantment", "co:fire", "co:food", "co:illusion & creation", "co:gate", "co:healing", "co:knowledge", "co:light & darkness", "co:making & breaking", "co:meta-spells", "co:mind control", "co:movement", "co:necromancy", "co:plant", "co:protection & warning", "co:sound", "co:technological", "co:water", "co:weather")),targetext(),targettag(),targettype(0),bonus(+me::score),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")) ownerid(87),targetprefix(ST),targetname(neck reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0.5),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach) ownerid(93),targetprefix(ST),targetname(one arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0.5),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach) ownerid(138),targetprefix(ST),targetname(two arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0.5),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach) ownerid(149),targetprefix(SK),targetname(acrobatics),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Acrobatics) ownerid(149),targetprefix(SK),targetname(climbing),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Climbing) ownerid(149),targetprefix(SK),targetname(filch),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Filch) ownerid(149),targetprefix(SK),targetname(lockpicking),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Lockpicking) ownerid(149),targetprefix(SK),targetname(pickpocket),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Pickpocket) ownerid(149),targetprefix(SK),targetname(stealth),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Stealth) ownerid(152),targetprefix(ST),targetname(dx),targetext(),targettag(),targettype(1),bonus(+2.0),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+2.0 to ST:DX) ownerid(155),targetprefix(GR),targetname(flexibility),targetext(),targettag(),targettype(0),bonus(+3),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+3 To GR:Flexibility) ownerid(157),targetprefix(GR),targetname(perfect balance),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Perfect Balance) ownerid(157),targetprefix(SK),targetname(immovable stance),targetext(),targettag(),targettype(6),bonus(+4),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+4 to SK:Immovable Stance) ownerid(165),targetprefix(ST),targetname(no fine manipulators),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:No Fine Manipulators) ownerid(166),targetprefix(GR),targetname(combat reflexes),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Combat Reflexes) ownerid(166),targetprefix(),targetname(fright check),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+2 To Fright Check) ownerid(169),targetprefix(ST),targetname(punch),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$) ownerid(169),targetprefix(ST),targetname(kick),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$) ownerid(169),targetprefix(ST),targetname(bite),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Bite::reach$) ownerid(175),targetprefix(ST),targetname(punch),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$) ownerid(175),targetprefix(ST),targetname(kick),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$) ownerid(182),targetprefix(),targetname(dr),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To DR) ownerid(187),targetprefix(GR),targetname(stuttering),targetext(),targettag(),targettype(0),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 to GR:Stuttering) [Conditionals] ownerid(149),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Reaction) ownerid(187),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 to ST:Reaction) [BasicDamageList] st(1),thbase(1),thadd(-6),swbase(1),swadd(-5) st(2),thbase(1),thadd(-6),swbase(1),swadd(-5) st(3),thbase(1),thadd(-5),swbase(1),swadd(-4) st(4),thbase(1),thadd(-5),swbase(1),swadd(-4) st(5),thbase(1),thadd(-4),swbase(1),swadd(-3) st(6),thbase(1),thadd(-4),swbase(1),swadd(-3) st(7),thbase(1),thadd(-3),swbase(1),swadd(-2) st(8),thbase(1),thadd(-3),swbase(1),swadd(-2) st(9),thbase(1),thadd(-2),swbase(1),swadd(-1) st(10),thbase(1),thadd(-2),swbase(1),swadd() st(11),thbase(1),thadd(-1),swbase(1),swadd(+1) st(12),thbase(1),thadd(-1),swbase(1),swadd(+2) st(13),thbase(1),thadd(),swbase(2),swadd(-1) st(14),thbase(1),thadd(),swbase(2),swadd() st(15),thbase(1),thadd(+1),swbase(2),swadd(+1) st(16),thbase(1),thadd(+1),swbase(2),swadd(+2) st(17),thbase(1),thadd(+2),swbase(3),swadd(-1) st(18),thbase(1),thadd(+2),swbase(3),swadd() st(19),thbase(2),thadd(-1),swbase(3),swadd(+1) st(20),thbase(2),thadd(-1),swbase(3),swadd(+2) st(21),thbase(2),thadd(),swbase(4),swadd(-1) st(22),thbase(2),thadd(),swbase(4),swadd() st(23),thbase(2),thadd(+1),swbase(4),swadd(+1) st(24),thbase(2),thadd(+1),swbase(4),swadd(+2) st(25),thbase(2),thadd(+2),swbase(5),swadd(-1) st(26),thbase(2),thadd(+2),swbase(5),swadd() st(27),thbase(3),thadd(-1),swbase(5),swadd(+1) st(28),thbase(3),thadd(-1),swbase(5),swadd(+1) st(29),thbase(3),thadd(),swbase(5),swadd(+2) st(30),thbase(3),thadd(),swbase(5),swadd(+2) st(31),thbase(3),thadd(+1),swbase(6),swadd(-1) st(32),thbase(3),thadd(+1),swbase(6),swadd(-1) st(33),thbase(3),thadd(+2),swbase(6),swadd() st(34),thbase(3),thadd(+2),swbase(6),swadd() st(35),thbase(4),thadd(-1),swbase(6),swadd(+1) st(36),thbase(4),thadd(-1),swbase(6),swadd(+1) st(37),thbase(4),thadd(),swbase(6),swadd(+2) st(38),thbase(4),thadd(),swbase(6),swadd(+2) st(39),thbase(4),thadd(+1),swbase(7),swadd(-1) st(40),thbase(4),thadd(+1),swbase(7),swadd(-1) st(45),thbase(5),thadd(),swbase(7),swadd(+1) st(50),thbase(5),thadd(+2),swbase(8),swadd(-1) st(55),thbase(6),thadd(),swbase(8),swadd(+1) st(60),thbase(7),thadd(-1),swbase(9),swadd() st(65),thbase(7),thadd(+1),swbase(9),swadd(+2) st(70),thbase(8),thadd(),swbase(10),swadd() st(75),thbase(8),thadd(+2),swbase(10),swadd(+2) st(80),thbase(9),thadd(),swbase(11),swadd() st(85),thbase(9),thadd(+2),swbase(11),swadd(+2) st(90),thbase(10),thadd(),swbase(12),swadd() st(95),thbase(10),thadd(+2),swbase(12),swadd(+2) st(100),thbase(11),thadd(),swbase(13),swadd() st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd() [DamageBreaks] break(7),adddice(2),subtract(7) break(4),adddice(1),subtract(4) [SkillTypes] name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname() name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Combo/2),costs(4/5),baseadj(-6),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def) name(Combo/3),costs(5/6),baseadj(-12),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def) [ChangeLog] op(replace),target(-1),source(148),tag(race),oldvalue(Human),newvalue(Khajiit) op(replace),target(-1),source(188),tag(race),oldvalue(Khajiit),newvalue(Human)